Battles
When an army moves into a province that is owned by a Ruler that you are at war with, or that is neutral, a battle will occur. If armies of more than two Rulers are in one province an all of them are at war, more they participate in the battle.
If the province is undefended, ownership goes to the invading army.
The Battle
A battle is fought in 7 rounds. The first round is always a round of ranged fire. After this round there will be 1 more ranged fire and 4 more close combat rounds. These rounds will be executed in random order.
Ranged Combat
In ranged combat all troops with a ranged combat value will fire their weapons. The combat values are totalled per troop type by multiplying the ranged combat value with the number of troops. These totals are added for the whole army to get to the total ranged combat value. This value is used to establish the amount of damage on the army with the following forumula:
Damage = [Total ranged combat value * (90 + sqrt(Regards) ) * Random(1% - 50%)] / 100
If the army is accompanied by a General that carries a Battle Sign, this value can be modified.
Close Combat
In close combat all troops will fight. The combat value are totalled per troop type by multiplying the close combat value with the number of troops. These totals are added for the whole army to get to the total close combat value. This value is used to establish the amount of damage on the other army with the formula:
Damage = [Total close combat value * (100 + sqrt(Regards) ) * Random(1% - 50%)] / 100
If the army is accompanied by a General that carries a Battle Sign, this value can be modified.
Ground Modification
Different ground has an impact on the Close Combat values of the unit types.
The following table of province types lists the corresponding modifier for each unit type.
| CAR | HAC | SPE | ARC | GUA | SLI | PSH | MNU |
| Nil province | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Oasis | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Red sea | 0,7 | 0,8 | 0,9 | 1 | 1 | 1 | 0,8 | 1 |
| Sinai | 0,7 | 0,8 | 0,9 | 1 | 1 | 1 | 0,8 | 1 |
| Colinas | 0,5 | 0,7 | 0,8 | 0,9 | 1,2 | 0,9 | 0,7 | 0,8 |
| Desierto | 0,6 | 0,7 | 0,8 | 0,8 | 1 | 0,8 | 0,5 | 0,7 |
This modification will be multiplied this the total combat value.
Size of an Army
An Army that recieved a defined size it will loose total Combat value. It correspondes with the total amount of own warriors in a battle. This modification will be recalculated each battle round.
The resulting modifier will be multiplied with the resulting Combat value in Close Combat.
| Having 1-1,000 warriors | there is no reduction. |
| Having 1,001-1,250 | it will be 0.95 |
| Having 1,251-1,500 | it will be 0.90 |
| Having 1,501-2,000 | it will be 0.85 |
| Having 2,001-2,500 | it will be 0.80 |
| More than 2,501 | it will be 0.75 |
Damage
The damage done in a round will then be distributed across all the troop types, the larger the group of a type, the more damage will be allotted to them. The damage done to a group will then be divided by the defence value of the troop type, resulting in the number of casualties.
Battle Signs
If a General carrying a Battle Sign is present in a province where a battle is fought, the Battle Sign will affect the combat results. Battle Signs are awared to your Generals by the Gods and each sign has a specific effect on the battle. If more than one General is present and has a Battle Sign, a random Sign will be used
If you happen to lose the battle, the Gods wil be very displeased and take the Battle Sign away from your General.
The effects of the Battle Signs are listed in the following table:
| Battle Sign |
Effect of the Battle Sign |
| ARTHAR |
10% Bonus on Ranged Fire |
| CHUTHUR |
10% Bonus on Close Combat |
| EEYOK |
20% Bonus on Close Combat for Axe Warriors |
| FATEH |
10% Bonus on Range Combat for Chariots |
| KHAREK |
20% Bonus on Close Combat for Spearmen |
| KAHUTHEP |
10% Bonus on Close Combat for Chariots |
| NARHENUT |
20% Bonus on Close Combat for Spearmen |
| RARSMES |
15% Bonus on Range Combat for Archers |
| SASSAR |
10% Bonus on Close Combat for Archers |
| RAHASUR |
20% Bonus on Close Combat for Garissons |
| SHEHETSU |
15% Bonus on Range Combat for Slingers |
| GILGALAD |
10% Bonus on Close Combat for Slingers |
| PATRUK |
10% Bonus on Range Combat for Shemsu Guards |
| ANUHOTHEP |
10% Bonus on Close Combat for Shemsu Guards |
The Battle Result
When the six rounds of combat are over, the results of the battle are determined. The total Combat Value for both sides will be calculated by dividing the total strength of the army before the battle, by the strength after the battle. The Combat Value for both sides will then be compared, and if the difference is at least 1, the side with the higher Combat Value has won the battle, Is the difference in Combat Value is less than one, the battle result was too close to call and the battle is a draw.
The winner of the battle gains control of the province and all population and food in the grain stores.
After the battle it is possible that both sides still have troops in the province they battled over. This is possible when the battle was a draw, of if the winning army did not eliminate all off the enemy troops. In the next turn if both armies are still in the same province they will fight again.